The Portrayal and The Effects of Hyper-reality in Ready Player One Movie By Steven Spielberg (The Application of Jean Baudrillard’s Theory)

Authors

  • Sarniyati Dalimu English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo
  • Ansor Putra English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo
  • Rahmawati Azi English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo

DOI:

https://doi.org/10.33772/elite.v3i1.882

Keywords:

Simulation of technology, virtual reality, hyperreality

Abstract

Technology can create a hyperreality, hyperreality is an artificial reality that feels real. The portrayal of hyperreality is illustrated in one of the science-fiction movies named Ready Player One by Steven Spielberg. This study aims to analyze the portrayal and the effect of hyperreality that occurs in the society of Columbus, Ohio in Ready Player One movie. Based on the objective of this study, the writer uses Jean Baudrillard’s theory of hyperreality. In this study, the writer used a descriptive qualitative method to analyze and explain how hyperreality portrayed and affected the society of Columbus, Ohio in Ready Player One movie. The writer finds out that hyperreality is formed and portrayed through the simulation of technology. James Halliday is the famous expert and developer of games in Ohio who created a virtual world named the Oasis. People in Ohio use virtual reality as a tool to connect the Oasis and the real world. People spend their time in the Oasis because they can get freedom, money, and pleasure at the Oasis. it makes them rarely socialize in the real world. They also do not have jobs in the real world. Those are the effects of hyperreality that happened in Ready Player One movie by Steven Spielberg.

Author Biographies

  • Ansor Putra, English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo

    English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo

  • Rahmawati Azi, English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo

    English Literature Study Program, Cultural Science Faculty, Universitas Halu Oleo

References

Baudrillard, Jean. 1981. Simulacra and Simulation. Translated by Sheila Faria Glaser.

Che. Hiperrealitas dan Simulacra. https://paradigmabebasnilai.blogspot.com/2012/09/hiperrealitas-simulacrum.html, March 10, 2012.

Hidayat, Medhy Aginta. 2008. Kebudayaan postmodern menurut Jean Baudrillard, https://fordiletante.wordpress.com/2008/04/15/kebudayaan-postmodern-menurut-jean-baudrillard/, May 07, 2008.

Pawanti, Mutia Hastiti. 2013. Masyarakat Konsumerisme Menurut Konsep Pemikiran Jean Baudrillard.

Piliang, Yasraf Amir. 2004. Posrealitas: Realitas Kebudayaan dalam Era Postmetafisika oleh Nurhadi.

Rosaliza, M. 2015. Hiperrealitas, Simulakra pada Ruang Sosial Online (Studi Kasus Tiga Pemain Permainan Game Online Perfect World).

Sari, N. I. Simulacra. https://naomiindahsari.wordpress.com/2017/07/17/simulacra/, July 17, 2017.

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Published

12/09/2022

Issue

Section

Vol. 5 No. 1 June 2020

How to Cite

The Portrayal and The Effects of Hyper-reality in Ready Player One Movie By Steven Spielberg (The Application of Jean Baudrillard’s Theory). (2022). ELITE: Journal of English Language and Literature, 5(1), Page 24 -35. https://doi.org/10.33772/elite.v3i1.882

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